The Computing Curriculum 2014

There are three main strands of the Computing curriculum: information technology, digital literacy and computer science.

Information technology is about the use of computers for functional purposes, such as collecting and presenting information, or using search technology.

Digital literacy is about the safe and responsible use of technology, including recognising its advantages for collaboration or communication.

Computer science introduces children of all ages to understanding how computers and networks work. It will also give all children the opportunity to learn basic computer programming, from simple floor robots in Reception, Years 1 and 2, right up to creating on-screen computer games and programmes by Year 6.

At Wrenthorpe, the computing curriculum also includes regular teaching of e-safety to ensure that children feel confident when using computers and the Internet, and know what to do if they come across something either inappropriate or uncomfortable.

Useful Documents

Key Stage One Programming

Key Stage One have been learning some basic programming using Bee-Bots. We gave the Bee-Bots some instructions to follow (known as an algorithm), and checked to see if it worked to get the Bee-Bot from one place to another.

Key Stage Two Maths / Programming

In Year Three, the children used Bee-Bots in their maths lessons to learn about positional and directional vocabulary. They produced some fantastic recorded work.

Computing Club – Key Stage One

Our after school computing club in Key Stage One has been amazing! We have used Bee-Bots, the Bee-Bot and Lightbot apps for programming, and even used the I Can Animate app to produce short animations.

Computing Club – Key Stage Two

Some children from Key Stage Two have been taking part in Lego club on a lunchtime. They used Lego WeDo kits to built and program robots. They were even able to add sound!